Resolve percentage border radii at paint time

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SGavrl committed 2026-07-31 02:20:04 +00:00
1 parent 1a5f0bbc7b
commit 157d2bfaed
4 files changed
+281 -58

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@@ -204,6 +204,37 @@ pub struct FontVariationSetting {
pub value: f32,
}
/// The supported uniform `border-radius` value as a CSS
/// `<length-percentage>`. Percentages resolve independently against the
/// border box's width and height, so `50%` produces an ellipse on a rectangle
/// and a circle on a square.
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub struct BorderRadius {
length: f32,
percentage: f32,
}
impl BorderRadius {
pub const fn pixels(length: f32) -> Self {
Self { length, percentage: 0.0 }
}
pub const fn percentage(percentage: f32) -> Self {
Self { length: 0.0, percentage }
}
pub fn resolve(self, width: f32, height: f32) -> (f32, f32) {
(
(self.length + self.percentage * width).max(0.0),
(self.length + self.percentage * height).max(0.0),
)
}
pub fn is_zero(self) -> bool {
self.length == 0.0 && self.percentage == 0.0
}
}
/// The subset of CSS that influences box layout. Expanded in later phases.
#[derive(Debug, Clone, Default)]
pub struct LayoutStyle {
@@ -301,8 +332,8 @@ pub struct LayoutStyle {
pub padding_expressions: [Option<String>; 4],
pub border: Edges,
/// `border-radius` (uniform; the first value of the shorthand). Rounds the
/// background fill and border. In px after resolution.
pub border_radius: f32,
/// background fill, replaced content, border, and shadow.
pub border_radius: BorderRadius,
/// RGBA for the paint step. Parsed always (cheap), used only with `paint`.
pub background_color: Option<[u8; 4]>,
/// `linear-gradient(...)` background: (angle in degrees clockwise from 12