feat(cdp): bound every CDP command with a shared V8 watchdog (#250)

A hung page (a runaway Runtime.evaluate, a synchronous DOM op) holds the
process-wide V8 lock and wedges every other session forever. The one-shot CLI has
a process-level hard deadline for this; the long-running server cannot force-exit,
so terminate just the offending isolate instead.

dispatch() arms a watchdog on the session page's isolate after taking the V8 lock
and disarms it after the handler; on overrun it terminates the isolate and clears
the termination flag so the session keeps working. OBSCURA_CDP_COMMAND_TIMEOUT_MS
tunes the bound (default 60s, 0 disables); navigation already self-bounds well
under it.

The watchdog is a single long-lived shared thread (cdp_watchdog), not a thread
per command: the V8 lock serializes commands so at most one is ever armed, and
arm/disarm are a mutex plus notify with no measurable per-command cost. Also
fixes a lost-wakeup in the per-call watchdog (spawn_watchdog) where disarming a
fast call before the watchdog thread started blocked for the full budget.

Verified: a hung Runtime.evaluate is terminated at the budget and the session
recovers; CDP integration 37/37, obstacle course 33/33; per-command latency
unchanged (watchdog on equals off within noise).
This commit is contained in:
SGavrl authored and GitHub committed 2026-06-05 21:28:21 +00:00
1 parent 32ddf93885
commit 1a0644f7bc
5 files changed
+255 -34

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+117
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@@ -0,0 +1,117 @@
//! Shared per-command V8 watchdog for the CDP server.
//!
//! The CDP dispatcher holds a process-wide V8 lock around every V8-touching
//! command, so at most one command's isolate is ever executing at a time. That
//! lets a single long-lived watchdog thread bound the current command with a
//! deadline, instead of spawning+joining a thread per command (which adds
//! ~240us per command on the hot dispatch path). `arm` and `disarm` are just a
//! mutex + condvar notify, in the low microseconds.
//!
//! Correctness rests on the V8-lock serialization: between `arm` and `disarm`
//! the caller holds the V8 lock, so no other command can arm, and the single
//! slot is exclusively this command's.
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Condvar, Mutex, OnceLock};
use std::time::{Duration, Instant};
use crate::runtime::IsolateHandle;
struct Slot {
deadline: Instant,
handle: IsolateHandle,
gen: u64,
fired: Arc<AtomicBool>,
}
struct Shared {
// (current armed slot, monotonic generation counter)
state: Mutex<(Option<Slot>, u64)>,
cv: Condvar,
}
static SHARED: OnceLock<Arc<Shared>> = OnceLock::new();
fn shared() -> &'static Arc<Shared> {
SHARED.get_or_init(|| {
let s = Arc::new(Shared {
state: Mutex::new((None, 0)),
cv: Condvar::new(),
});
let worker = s.clone();
std::thread::Builder::new()
.name("cdp-watchdog".into())
.spawn(move || watchdog_loop(worker))
.expect("spawn cdp watchdog");
s
})
}
fn watchdog_loop(s: Arc<Shared>) {
let mut guard = s.state.lock().unwrap();
loop {
let next_deadline = match &guard.0 {
None => None,
Some(slot) => {
let now = Instant::now();
if slot.deadline <= now {
// Overran: terminate this isolate and clear the slot. The
// dispatcher's disarm will observe `fired` and clear the V8
// termination flag before the next command.
slot.fired.store(true, Ordering::SeqCst);
slot.handle.terminate_execution();
guard.0 = None;
None
} else {
Some(slot.deadline - now)
}
}
};
guard = match next_deadline {
// No armed command: block until arm() notifies. The worker holds the
// lock until it waits, so arm() (which needs the lock) cannot notify
// into the void; no lost wakeup.
None => s.cv.wait(guard).unwrap(),
Some(dur) => s.cv.wait_timeout(guard, dur).unwrap().0,
};
}
}
/// Handle to an armed command; pass to [`disarm`].
pub struct Armed {
gen: u64,
fired: Arc<AtomicBool>,
}
/// Arm the shared watchdog for the current command. If the isolate is still
/// executing `budget` later, it is terminated. O(1), no thread spawn.
pub fn arm(handle: IsolateHandle, budget: Duration) -> Armed {
let s = shared();
let mut guard = s.state.lock().unwrap();
guard.1 += 1;
let gen = guard.1;
let fired = Arc::new(AtomicBool::new(false));
guard.0 = Some(Slot {
deadline: Instant::now() + budget,
handle,
gen,
fired: fired.clone(),
});
s.cv.notify_one();
Armed { gen, fired }
}
/// Disarm the command's watchdog. Returns true if it had already fired
/// (terminated the isolate), in which case the caller must clear the V8
/// termination flag before the next command runs.
pub fn disarm(armed: Armed) -> bool {
let s = shared();
let mut guard = s.state.lock().unwrap();
// Only clear the slot if it is still ours (a newer command would have a
// higher gen, though the V8 lock prevents that overlap in practice).
if guard.0.as_ref().map(|sl| sl.gen) == Some(armed.gen) {
guard.0 = None;
s.cv.notify_one();
}
armed.fired.load(Ordering::SeqCst)
}
+1
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@@ -1,6 +1,7 @@
#[macro_use]
extern crate html5ever;
pub mod cdp_watchdog;
pub mod module_loader;
pub mod runtime;
pub mod ops;
+84 -34
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@@ -5,6 +5,10 @@ use std::rc::Rc;
use deno_core::{JsRuntime, RuntimeOptions};
use obscura_dom::DomTree;
/// Re-exported so other crates (obscura-browser, obscura-cdp) can name the V8
/// isolate handle without taking a direct dependency on deno_core.
pub use deno_core::v8::IsolateHandle;
use crate::module_loader::ObscuraModuleLoader;
use crate::ops::{build_extension, ObscuraState};
@@ -25,6 +29,10 @@ pub struct ObscuraJsRuntime {
state: Rc<RefCell<ObscuraState>>,
object_store: HashMap<String, String>,
object_counter: u64,
/// Thread-safe handle to this runtime's V8 isolate, captured at
/// construction. Lets a watchdog be armed from `&self` (the CDP dispatcher
/// only holds `&Page` on the hot path) and is stable for the isolate's life.
isolate_handle: IsolateHandle,
}
/// Handle to an armed V8 execution watchdog (see [`ObscuraJsRuntime::arm_watchdog`]).
@@ -36,6 +44,62 @@ pub struct WatchdogToken {
fired: std::sync::Arc<std::sync::atomic::AtomicBool>,
}
/// Arm a V8 termination watchdog directly from an isolate handle, with no
/// runtime borrow. The CDP dispatcher uses this to bound every command so a
/// hung page cannot hold the process-wide V8 lock forever. Pair with
/// [`WatchdogToken::stop`]; if `stop` returns true, clear the termination flag
/// via [`ObscuraJsRuntime::cancel_termination`] before reusing the isolate.
pub fn spawn_watchdog(handle: IsolateHandle, budget: std::time::Duration) -> WatchdogToken {
let pair = std::sync::Arc::new((std::sync::Mutex::new(false), std::sync::Condvar::new()));
let fired = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
let pair_c = pair.clone();
let fired_c = fired.clone();
let join = std::thread::spawn(move || {
let (lock, cvar) = &*pair_c;
let mut cancelled = lock.lock().unwrap();
let deadline = std::time::Instant::now() + budget;
loop {
// Check first: stop() may have set this (and notified into the void)
// before this thread even started, which happens constantly for fast
// CDP commands where stop() is called right after spawn. Without this
// top check the lost notify means we wait the full budget before
// noticing, and stop()'s join() blocks for that whole time.
if *cancelled {
return;
}
let remaining = deadline.saturating_duration_since(std::time::Instant::now());
if remaining.is_zero() {
fired_c.store(true, std::sync::atomic::Ordering::SeqCst);
handle.terminate_execution();
return;
}
let (guard, _) = cvar.wait_timeout(cancelled, remaining).unwrap();
cancelled = guard;
if *cancelled {
return;
}
}
});
WatchdogToken { pair, join: Some(join), fired }
}
impl WatchdogToken {
/// Stop the watchdog. Returns true if it had already fired (terminated the
/// isolate). The caller must then clear the termination flag via
/// [`ObscuraJsRuntime::cancel_termination`] before the next eval.
pub fn stop(mut self) -> bool {
{
let (lock, cvar) = &*self.pair;
*lock.lock().unwrap() = true;
cvar.notify_one();
}
if let Some(j) = self.join.take() {
let _ = j.join();
}
self.fired.load(std::sync::atomic::Ordering::SeqCst)
}
}
impl ObscuraJsRuntime {
pub fn new() -> Self {
Self::with_base_url("about:blank")
@@ -70,11 +134,14 @@ impl ObscuraJsRuntime {
)
.expect("init should not fail");
let isolate_handle = runtime.v8_isolate().thread_safe_handle();
ObscuraJsRuntime {
runtime,
state,
object_store: HashMap::new(),
object_counter: 0,
isolate_handle,
}
}
@@ -687,45 +754,14 @@ impl ObscuraJsRuntime {
/// `budget` elapses, forcing V8 to throw an uncatchable error and hand
/// control back. Always balance with [`Self::disarm_watchdog`].
pub fn arm_watchdog(&mut self, budget: std::time::Duration) -> WatchdogToken {
let handle = self.runtime.v8_isolate().thread_safe_handle();
let pair = std::sync::Arc::new((std::sync::Mutex::new(false), std::sync::Condvar::new()));
let fired = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
let pair_c = pair.clone();
let fired_c = fired.clone();
let join = std::thread::spawn(move || {
let (lock, cvar) = &*pair_c;
let mut cancelled = lock.lock().unwrap();
let deadline = std::time::Instant::now() + budget;
loop {
let remaining = deadline.saturating_duration_since(std::time::Instant::now());
if remaining.is_zero() {
fired_c.store(true, std::sync::atomic::Ordering::SeqCst);
handle.terminate_execution();
return;
}
let (guard, _) = cvar.wait_timeout(cancelled, remaining).unwrap();
cancelled = guard;
if *cancelled {
return;
}
}
});
WatchdogToken { pair, join: Some(join), fired }
spawn_watchdog(self.runtime.v8_isolate().thread_safe_handle(), budget)
}
/// Stop a watchdog armed by [`Self::arm_watchdog`]. If it had already fired
/// (terminated the isolate), clear V8's termination flag so the isolate is
/// usable again, and return `true`.
pub fn disarm_watchdog(&mut self, mut token: WatchdogToken) -> bool {
{
let (lock, cvar) = &*token.pair;
*lock.lock().unwrap() = true;
cvar.notify_one();
}
if let Some(j) = token.join.take() {
let _ = j.join();
}
let fired = token.fired.load(std::sync::atomic::Ordering::SeqCst);
pub fn disarm_watchdog(&mut self, token: WatchdogToken) -> bool {
let fired = token.stop();
if fired {
self.runtime.v8_isolate().cancel_terminate_execution();
tracing::warn!("V8 watchdog fired: terminated a synchronous overrun");
@@ -733,6 +769,20 @@ impl ObscuraJsRuntime {
fired
}
/// This runtime's V8 isolate handle (captured at construction, stable for
/// the isolate's life). Lets the CDP dispatcher arm a per-command watchdog
/// from `&self`.
pub fn isolate_handle(&self) -> IsolateHandle {
self.isolate_handle.clone()
}
/// Clear V8's termination flag after a watchdog armed externally (via the
/// isolate handle) fired, so the isolate is usable for the next command.
/// No-op when the isolate is not terminating.
pub fn cancel_termination(&mut self) {
self.runtime.v8_isolate().cancel_terminate_execution();
}
/// Drive the event loop for at most `budget_ms`, bounded against BOTH async
/// idle (tokio timeout) and synchronous hangs (V8 watchdog). A microtask
/// storm that pins the thread is terminated ~500ms past the budget; a