Implement renderer-backed Web Animations

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SGavrl committed 2026-08-04 08:27:12 +00:00
1 parent 0a8c0feb06
commit 2b92236a2f
6 files changed
+848 -12

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@@ -1711,6 +1711,41 @@ struct AnimationInstance {
was_paused: bool,
}
/// A normalized property keyframe supplied through the Web Animations API.
/// Values stay in specified form until cascade time because transforms may
/// contain relative units whose meaning depends on the animated element.
#[derive(Debug, Clone)]
pub struct WaapiKeyframe {
pub offset: f32,
pub opacity: Option<f32>,
pub transform: Option<String>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum WaapiPlayState {
Running,
Paused,
Finished,
}
/// Renderer-owned WAAPI effect. JavaScript keeps the wrapper object identity,
/// while this document-scoped record is the source of truth for cascade and
/// paint. It deliberately does not rewrite the element's inline style.
#[derive(Debug, Clone)]
pub struct WaapiAnimation {
pub id: u64,
pub node: obscura_dom::tree::NodeId,
pub keyframes: Vec<WaapiKeyframe>,
pub timing: AnimationTiming,
/// Cubic Bezier timing function control points. `None` is linear.
pub easing: Option<[f32; 4]>,
/// CSS `linear()` output samples at evenly distributed input positions.
pub linear_easing: Option<Vec<f32>>,
pub start_time_ms: f32,
pub hold_time_ms: Option<f32>,
pub play_state: WaapiPlayState,
}
/// Page-owned CSS animation instance history retained across layout rebuilds.
/// Node ids are document-scoped, so navigation must replace this value.
#[derive(Debug, Default)]
@@ -1718,6 +1753,7 @@ pub struct AnimationTimelineState {
instances: std::collections::HashMap<obscura_dom::tree::NodeId, AnimationInstance>,
start_candidates: std::collections::HashMap<obscura_dom::tree::NodeId, f32>,
subtree_start_candidates: std::collections::HashMap<obscura_dom::tree::NodeId, f32>,
waapi: std::collections::BTreeMap<u64, WaapiAnimation>,
}
impl AnimationTimelineState {
@@ -1765,9 +1801,91 @@ impl AnimationTimelineState {
self.instances.remove(node);
self.start_candidates.remove(node);
self.subtree_start_candidates.remove(node);
self.waapi.retain(|_, animation| animation.node != *node);
}
}
pub fn register_waapi(&mut self, animation: WaapiAnimation) {
self.waapi.insert(animation.id, animation);
}
pub fn cancel_waapi(&mut self, id: u64) -> bool {
self.waapi.remove(&id).is_some()
}
pub fn set_waapi_current_time(&mut self, id: u64, document_time_ms: f32, local_time_ms: f32) -> bool {
let Some(animation) = self.waapi.get_mut(&id) else { return false; };
let local = local_time_ms.max(0.0);
animation.hold_time_ms = Some(local);
animation.start_time_ms = document_time_ms - local;
true
}
pub fn set_waapi_play_state(
&mut self,
id: u64,
state: WaapiPlayState,
document_time_ms: f32,
) -> bool {
let Some(animation) = self.waapi.get_mut(&id) else { return false; };
let current = animation
.hold_time_ms
.unwrap_or_else(|| (document_time_ms - animation.start_time_ms).max(0.0));
match state {
WaapiPlayState::Running => {
animation.start_time_ms = document_time_ms - current;
animation.hold_time_ms = None;
}
WaapiPlayState::Paused | WaapiPlayState::Finished => {
animation.hold_time_ms = Some(current);
}
}
animation.play_state = state;
true
}
pub fn finish_waapi(&mut self, id: u64) -> bool {
let Some(animation) = self.waapi.get_mut(&id) else { return false; };
let end = animation.timing.delay_ms
+ animation.timing.duration_ms * animation.timing.iteration_count.max(0.0);
animation.hold_time_ms = Some(end.max(0.0));
animation.play_state = WaapiPlayState::Finished;
true
}
pub(crate) fn waapi_for_node(
&self,
node: obscura_dom::tree::NodeId,
document_time: AnimationSampleTime,
) -> impl Iterator<Item = (&WaapiAnimation, AnimationSampleTime)> {
self.waapi.values().filter_map(move |animation| {
if animation.node != node {
return None;
}
let local = animation.hold_time_ms.unwrap_or_else(|| {
(document_time.milliseconds - animation.start_time_ms).max(0.0)
});
Some((animation, AnimationSampleTime { milliseconds: local }))
})
}
pub(crate) fn has_active_waapi(&self, document_time: AnimationSampleTime) -> bool {
self.waapi.values().any(|animation| {
if animation.play_state != WaapiPlayState::Running
|| animation.timing.duration_ms <= 0.0
|| animation.timing.iteration_count <= 0.0
{
return false;
}
let local = animation.hold_time_ms.unwrap_or_else(|| {
(document_time.milliseconds - animation.start_time_ms).max(0.0)
});
let end = animation.timing.delay_ms
+ animation.timing.duration_ms * animation.timing.iteration_count;
local < end.max(0.0)
})
}
pub(crate) fn sample_for(
&mut self,
node: obscura_dom::tree::NodeId,
@@ -1832,6 +1950,7 @@ impl AnimationTimelineState {
self.instances.retain(|node, _| keep(*node));
self.start_candidates.retain(|node, _| keep(*node));
self.subtree_start_candidates.retain(|node, _| keep(*node));
self.waapi.retain(|_, animation| keep(animation.node));
}
pub fn clear_start_candidates(&mut self) {