render: real block layout for mixed content, owner-space overflow clips
Two structural fixes to the layout and paint model. Mixed inline+block content: a block holding both was promoted wholesale to a flex-row-wrap container to approximate the inline formatting context. That collapsed contentless block children to width 0 (a position:relative hero wrapper whose only child is an absolute fill image vanished with it) and let text share lines with sibling blocks. Now the parent stays a real block, block-level children stay direct children (auto width fills the containing block), and each maximal run of consecutive inline-level siblings becomes one anonymous block-level box carrying the IFC. A run of pure text and foldable inline wrappers collapses to a single shaped cosmic-text leaf (one taffy node per run instead of one per word); runs with atomic inline boxes fall back to a flex-wrap wrapper. Absolutely positioned children neither join nor break runs and no longer count as inline content, so their containing block keeps its real used width and taffy resolves width:100%/inset:0 fills against it. Overflow clips: an inherited overflow:hidden clip was shifted by the painted node's own accumulated translate, so a carousel track's translateX dragged the viewport's clip along with every slide and all slides stayed visible stacked. Clips are now stored in the clip owner's coordinate space (owner translate baked in at resolve time) and no longer move with descendants, for boxes, per-word text, and shaped inline items alike. The same walk records per-node accumulated translates once, replacing the per-painted-node ancestor walks. Also parse translate3d (Swiper-style carousels position their track exclusively through it) and make transform:none reset a lower-priority transform. Verified: abs-fill repros that rendered 0x0 now fill across block/flex/grid parents; carousel repro shows exactly one slide; danluu.com mismatch vs Chromium 13.0 to 5.7 percent; no regressions across the prose and framework spot sets; obstacle course 33/33; 36 percent faster on a layout-bound synthetic page with neutral real-page memory.
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@@ -48,7 +48,7 @@ pub fn paint_dom(tree: &DomTree, viewport: (f32, f32), base_url: Option<&str>) -
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// (the overwhelmingly common case), every node's accumulated offset is
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// zero, so skip the per-node ancestor walk entirely and keep the paint
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// path free of any added cost.
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let any_transform = laid.styles.values().any(|s| s.transform_translate.is_some());
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// Tree order so later elements paint over earlier ones (normal flow).
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for nid in tree.descendants(tree.document()) {
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if svg_subtree_skip.contains(&nid) {
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@@ -60,7 +60,7 @@ pub fn paint_dom(tree: &DomTree, viewport: (f32, f32), base_url: Option<&str>) -
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};
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if node.is_text() {
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paint_text_node(tree, nid, &laid, &mut pixmap, any_transform);
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paint_text_node(tree, nid, &laid, &mut pixmap);
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continue;
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}
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@@ -84,25 +84,19 @@ pub fn paint_dom(tree: &DomTree, viewport: (f32, f32), base_url: Option<&str>) -
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// A `transform: translate()` on this element or any ancestor offsets
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// this element's whole painted box (and, applied per node, its whole
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// subtree). Shift the border box and the inherited clip by the same
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// accumulated vector so everything painted for this node moves together.
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let (ox, oy) = if any_transform {
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accumulated_translate(tree, nid, &laid)
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} else {
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(0.0, 0.0)
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};
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// subtree). The box shifts into screen space; the inherited clip is
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// ALREADY in screen space (shifted by its own owner's translate at
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// `resolve_clip_rects`), so it must not move with this descendant:
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// that is what lets a clip cull a slide the carousel track has
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// translated out of its viewport.
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let (ox, oy) = laid.translates.get(&nid).copied().unwrap_or((0.0, 0.0));
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let rect = crate::Rect { x: rect.x + ox, y: rect.y + oy, width: rect.width, height: rect.height };
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// Ancestor `overflow: hidden` clip, if any. Skip painting entirely
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// once the box has no visible overlap with it (this is what makes the
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// ubiquitous 1x1 clipped "visually hidden" accessibility pattern
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// actually invisible instead of painting text wherever it lands).
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let clip = laid
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.clip_rects
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.get(&nid)
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.copied()
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.flatten()
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.map(|c| crate::Rect { x: c.x + ox, y: c.y + oy, width: c.width, height: c.height });
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let clip = laid.clip_rects.get(&nid).copied().flatten();
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let visible_rect = match clip {
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Some(c) => match rect.intersect(&c) {
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Some(r) => r,
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@@ -344,68 +338,33 @@ pub fn paint_dom(tree: &DomTree, viewport: (f32, f32), base_url: Option<&str>) -
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if svg_subtree_skip.contains(&nid) {
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continue;
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}
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if let Some(&idx) = laid.ifc_items.get(&nid) {
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if laid.styles.get(&nid).map(|s| s.effectively_invisible).unwrap_or(false) {
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continue;
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}
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// Shift the shaped glyphs by the same accumulated translate as the
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// container's box so text under a transformed ancestor moves with
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// it. Computed before the mutable `paint_item` borrow.
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let off = if any_transform {
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accumulated_translate(tree, nid, &laid)
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} else {
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(0.0, 0.0)
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};
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let whole = laid.ifc_items.get(&nid).copied();
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let run_items = laid.run_ifc_items.get(&nid).cloned();
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if whole.is_none() && run_items.is_none() {
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continue;
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}
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if laid.styles.get(&nid).map(|s| s.effectively_invisible).unwrap_or(false) {
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continue;
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}
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// Shift the shaped glyphs by the same accumulated translate as the
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// container's box so text under a transformed ancestor moves with
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// it. Computed before the mutable `paint_item` borrow.
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let off = laid.translates.get(&nid).copied().unwrap_or((0.0, 0.0));
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if let Some(idx) = whole {
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laid.text_engine.paint_item(idx, &mut pixmap, off);
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}
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// Anonymous inline-run leaves of a mixed block (see
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// `build_mixed_block`), pinned to their own boxes at finalize.
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if let Some(items) = run_items {
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for idx in items {
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laid.text_engine.paint_item(idx, &mut pixmap, off);
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}
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}
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}
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Some(pixmap)
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}
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/// Sum of `transform: translate()` offsets of `nid` and every ancestor, in CSS
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/// px. A translate shifts an element's own box and its entire subtree by the
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/// same vector, so a node's painted position is its normal-flow position plus
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/// every translate at or above it. Percentage components resolve against each
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/// contributing element's own border box (read from the laid-out rects), per
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/// CSS. Nodes with no style/rect entry (e.g. text nodes) contribute nothing but
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/// are still walked through so element ancestors above them count.
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fn accumulated_translate(
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tree: &DomTree,
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nid: obscura_dom::tree::NodeId,
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laid: &crate::DomLayout,
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) -> (f32, f32) {
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let (mut ox, mut oy) = (0.0f32, 0.0f32);
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let mut cur = Some(nid);
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while let Some(id) = cur {
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if let (Some(style), Some(rect)) = (laid.styles.get(&id), laid.rects.get(&id)) {
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if let Some((dx, dy)) = style.transform_translate {
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ox += resolve_translate(dx, rect.width);
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oy += resolve_translate(dy, rect.height);
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}
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}
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cur = tree.get_node(id).and_then(|n| n.parent);
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}
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(ox, oy)
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}
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/// Resolve one translate component to px: a length passes through, a percentage
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/// is taken against `basis` (the element's own border-box extent on that axis).
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/// Font/viewport-relative leftovers fall back to a coarse px value rather than
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/// panicking (translate rarely uses them; px/% are the required forms).
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fn resolve_translate(d: crate::Dimension, basis: f32) -> f32 {
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match d {
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crate::Dimension::Px(px) => px,
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crate::Dimension::Percent(p) => p * basis,
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crate::Dimension::Em(v) | crate::Dimension::Rem(v) => v * 16.0,
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crate::Dimension::Vw(v)
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| crate::Dimension::Vh(v)
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| crate::Dimension::Vmin(v)
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| crate::Dimension::Vmax(v) => v,
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crate::Dimension::Auto => 0.0,
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}
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}
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/// A closed rounded-rectangle path, corners approximated by quadratic curves
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/// (visually indistinguishable from true arcs at typical UI radii). `r` is
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/// clamped so it never exceeds half the shorter side.
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@@ -587,7 +546,7 @@ fn paint_text_node(
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nid: obscura_dom::tree::NodeId,
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laid: &crate::DomLayout,
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pixmap: &mut Pixmap,
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any_transform: bool,
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) -> Option<()> {
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let runs = laid.text_runs.get(&nid)?;
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let node = tree.get_node(nid)?;
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@@ -600,18 +559,10 @@ fn paint_text_node(
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let fsize = style.font_size.unwrap_or(16.0);
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let is_bold = style.font_weight.as_deref() == Some("bold");
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// A text node has no transform of its own, but any transformed element
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// ancestor offsets it; the ancestor walk from the text node picks those up.
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let (ox, oy) = if any_transform {
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accumulated_translate(tree, nid, laid)
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} else {
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(0.0, 0.0)
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};
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let clip = laid
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.clip_rects
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.get(&nid)
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.copied()
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.flatten()
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.map(|c| crate::Rect { x: c.x + ox, y: c.y + oy, width: c.width, height: c.height });
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// ancestor offsets it (the accumulation covers text nodes too). The clip
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// is already in screen space and stays put.
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let (ox, oy) = laid.translates.get(&nid).copied().unwrap_or((0.0, 0.0));
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let clip = laid.clip_rects.get(&nid).copied().flatten();
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for (rect, word) in runs {
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draw_text(pixmap, word, rect.x + ox, rect.y + oy, color, fsize, is_bold, clip);
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