fix(js): track one watchdog slot per connection

The per-command V8 watchdog kept a single global slot whose correctness relied
on the old process-wide lock (at most one command armed at a time). With
thread-per-connection several connections arm concurrently, so a second arm
overwrote the first's slot and left that command's isolate unbounded. Key the
armed slots by generation so each connection's command has its own; the worker
fires whichever have overrun and terminates each via its IsolateHandle.

Refs #430.
This commit is contained in:
sycatle committed 2026-07-20 16:37:50 +02:00
1 parent 9065f383de
commit 9d2f9f23ee
1 file changed
+43 -38
+43 -38
View File
@@ -1,16 +1,18 @@
//! Shared per-command V8 watchdog for the CDP server. //! Shared per-command V8 watchdog for the CDP server.
//! //!
//! The CDP dispatcher holds a process-wide V8 lock around every V8-touching //! One long-lived watchdog thread bounds every in-flight V8 command with a
//! command, so at most one command's isolate is ever executing at a time. That //! deadline, instead of spawning and joining a thread per command (which adds
//! lets a single long-lived watchdog thread bound the current command with a //! ~240us per command on the hot dispatch path). `arm` and `disarm` are a mutex
//! deadline, instead of spawning+joining a thread per command (which adds //! plus a condvar notify, in the low microseconds.
//! ~240us per command on the hot dispatch path). `arm` and `disarm` are just a
//! mutex + condvar notify, in the low microseconds.
//! //!
//! Correctness rests on the V8-lock serialization: between `arm` and `disarm` //! With the thread-per-connection server (issue #430) several connections can
//! the caller holds the V8 lock, so no other command can arm, and the single //! have a command armed at the same time (one isolate per connection, each on
//! slot is exclusively this command's. //! its own OS thread), so a single global slot would let one connection's arm
//! overwrite another's and leave that command unbounded. The watchdog therefore
//! tracks a set of armed slots keyed by a monotonic generation, fires whichever
//! have overrun, and terminates each through its thread-safe `IsolateHandle`.
use std::collections::HashMap;
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Condvar, Mutex, OnceLock}; use std::sync::{Arc, Condvar, Mutex, OnceLock};
use std::time::{Duration, Instant}; use std::time::{Duration, Instant};
@@ -20,13 +22,12 @@ use crate::runtime::IsolateHandle;
struct Slot { struct Slot {
deadline: Instant, deadline: Instant,
handle: IsolateHandle, handle: IsolateHandle,
gen: u64,
fired: Arc<AtomicBool>, fired: Arc<AtomicBool>,
} }
struct Shared { struct Shared {
// (current armed slot, monotonic generation counter) // (armed slots keyed by generation, monotonic generation counter)
state: Mutex<(Option<Slot>, u64)>, state: Mutex<(HashMap<u64, Slot>, u64)>,
cv: Condvar, cv: Condvar,
} }
@@ -35,7 +36,7 @@ static SHARED: OnceLock<Arc<Shared>> = OnceLock::new();
fn shared() -> &'static Arc<Shared> { fn shared() -> &'static Arc<Shared> {
SHARED.get_or_init(|| { SHARED.get_or_init(|| {
let s = Arc::new(Shared { let s = Arc::new(Shared {
state: Mutex::new((None, 0)), state: Mutex::new((HashMap::new(), 0)),
cv: Condvar::new(), cv: Condvar::new(),
}); });
let worker = s.clone(); let worker = s.clone();
@@ -50,27 +51,31 @@ fn shared() -> &'static Arc<Shared> {
fn watchdog_loop(s: Arc<Shared>) { fn watchdog_loop(s: Arc<Shared>) {
let mut guard = s.state.lock().unwrap(); let mut guard = s.state.lock().unwrap();
loop { loop {
let next_deadline = match &guard.0 {
None => None,
Some(slot) => {
let now = Instant::now(); let now = Instant::now();
if slot.deadline <= now { // Terminate every slot that has overrun its deadline. The dispatcher's
// Overran: terminate this isolate and clear the slot. The // `disarm` will observe `fired` and clear the V8 termination flag before
// dispatcher's disarm will observe `fired` and clear the V8 // that isolate runs its next command.
// termination flag before the next command. let expired: Vec<u64> = guard
.0
.iter()
.filter(|(_, slot)| slot.deadline <= now)
.map(|(gen, _)| *gen)
.collect();
for gen in expired {
if let Some(slot) = guard.0.remove(&gen) {
slot.fired.store(true, Ordering::SeqCst); slot.fired.store(true, Ordering::SeqCst);
slot.handle.terminate_execution(); slot.handle.terminate_execution();
guard.0 = None;
None
} else {
Some(slot.deadline - now)
} }
} }
}; // Sleep until the nearest remaining deadline, or until arm/disarm wakes
guard = match next_deadline { // us. The worker holds the lock until it waits, so a notify cannot be
// No armed command: block until arm() notifies. The worker holds the // lost into the void.
// lock until it waits, so arm() (which needs the lock) cannot notify let next = guard
// into the void; no lost wakeup. .0
.values()
.map(|slot| slot.deadline.saturating_duration_since(now))
.min();
guard = match next {
None => s.cv.wait(guard).unwrap(), None => s.cv.wait(guard).unwrap(),
Some(dur) => s.cv.wait_timeout(guard, dur).unwrap().0, Some(dur) => s.cv.wait_timeout(guard, dur).unwrap().0,
}; };
@@ -84,19 +89,22 @@ pub struct Armed {
} }
/// Arm the shared watchdog for the current command. If the isolate is still /// Arm the shared watchdog for the current command. If the isolate is still
/// executing `budget` later, it is terminated. O(1), no thread spawn. /// executing `budget` later, it is terminated. O(1), no thread spawn. Safe to
/// call concurrently from several connections: each command gets its own slot.
pub fn arm(handle: IsolateHandle, budget: Duration) -> Armed { pub fn arm(handle: IsolateHandle, budget: Duration) -> Armed {
let s = shared(); let s = shared();
let mut guard = s.state.lock().unwrap(); let mut guard = s.state.lock().unwrap();
guard.1 += 1; guard.1 += 1;
let gen = guard.1; let gen = guard.1;
let fired = Arc::new(AtomicBool::new(false)); let fired = Arc::new(AtomicBool::new(false));
guard.0 = Some(Slot { guard.0.insert(
gen,
Slot {
deadline: Instant::now() + budget, deadline: Instant::now() + budget,
handle, handle,
gen,
fired: fired.clone(), fired: fired.clone(),
}); },
);
s.cv.notify_one(); s.cv.notify_one();
Armed { gen, fired } Armed { gen, fired }
} }
@@ -107,11 +115,8 @@ pub fn arm(handle: IsolateHandle, budget: Duration) -> Armed {
pub fn disarm(armed: Armed) -> bool { pub fn disarm(armed: Armed) -> bool {
let s = shared(); let s = shared();
let mut guard = s.state.lock().unwrap(); let mut guard = s.state.lock().unwrap();
// Only clear the slot if it is still ours (a newer command would have a guard.0.remove(&armed.gen);
// higher gen, though the V8 lock prevents that overlap in practice). // Wake the worker so it recomputes its sleep if we removed the nearest slot.
if guard.0.as_ref().map(|sl| sl.gen) == Some(armed.gen) {
guard.0 = None;
s.cv.notify_one(); s.cv.notify_one();
}
armed.fired.load(Ordering::SeqCst) armed.fired.load(Ordering::SeqCst)
} }