render: PNG screenshots via CLI and CDP
End-to-end rasterization behind the render feature (which now enables obscura-render/paint): - obscura-render: screenshot_png(dom, viewport) paints and encodes to PNG via tiny-skia's encode_png (no extra dep). - obscura-browser: Page::screenshot renders the live DOM at a viewport. - CLI: obscura fetch --screenshot out.png writes the settled page to a PNG. - CDP: Page.captureScreenshot returns the PNG base64-encoded, so Puppeteer/Playwright page.screenshot() works. captureSnapshot still errors (it is a DOM/layer snapshot, not an image). Verified: both paths produce correct 1280x720 RGBA PNGs with elements laid out and colored as the CSS specifies (block stacking, backgrounds, white page). Default build unchanged; obstacle course 33/33. Text, borders, and images are not yet painted; the box layout and background colors are rendered.
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@@ -1281,6 +1281,14 @@ impl Page {
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self.dom.as_ref().map(f)
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}
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/// Rasterize the current DOM to PNG bytes at `viewport` (CSS pixels), when
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/// the render feature is compiled in. None if the page has no DOM or the
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/// viewport is zero-sized.
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#[cfg(feature = "render")]
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pub fn screenshot(&self, viewport: (f32, f32)) -> Option<Vec<u8>> {
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self.with_dom(|dom| obscura_js::screenshot_png(dom, viewport)).flatten()
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}
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/// Absolute URLs the page pulled in via fetch()/XHR (issue #301). Empty
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/// when the page has no live JS runtime.
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pub fn fetched_urls(&self) -> Vec<String> {
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