render: DOM to layout tree and per-node geometry
Walk a live DomTree, compute each element's style (tag UA defaults plus inline style), build a taffy layout tree, and return border-box geometry keyed by NodeId. Block/flex structure, explicit sizes, and the box model are correct; text nodes do not yet contribute to size (inline/text layout lands with the paint phase). This completes the layout core: a real DOM now produces real geometry, pure Rust, behind the opt-in render crate. JS exposure is next.
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@@ -8,6 +8,7 @@ description = "Optional scoped render layer for Obscura: layout (taffy) and, wit
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[dependencies]
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taffy = { workspace = true }
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obscura-dom = { workspace = true }
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[lib]
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path = "src/lib.rs"
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