Documents the obscura-render layer: how to enable it (--features render),
the CLI --screenshot and CDP Page.captureScreenshot paths, what it
renders, the architecture, and a head-to-head benchmark.
Benchmark vs headless Chrome (same page, 1280x720, warmed):
- local fixture: obscura ~0.06s/33MB vs chrome ~0.90s/195MB
- example.com: obscura ~0.10s/34MB vs chrome ~0.98s/199MB
Roughly 10-15x faster and ~6x less memory. Chrome's larger PNG on the
real page reflects that it paints text, which obscura does not yet.
End-to-end rasterization behind the render feature (which now enables
obscura-render/paint):
- obscura-render: screenshot_png(dom, viewport) paints and encodes to PNG
via tiny-skia's encode_png (no extra dep).
- obscura-browser: Page::screenshot renders the live DOM at a viewport.
- CLI: obscura fetch --screenshot out.png writes the settled page to a PNG.
- CDP: Page.captureScreenshot returns the PNG base64-encoded, so
Puppeteer/Playwright page.screenshot() works. captureSnapshot still
errors (it is a DOM/layer snapshot, not an image).
Verified: both paths produce correct 1280x720 RGBA PNGs with elements
laid out and colored as the CSS specifies (block stacking, backgrounds,
white page). Default build unchanged; obstacle course 33/33.
Text, borders, and images are not yet painted; the box layout and
background colors are rendered.
Adds a paint feature to obscura-render (tiny-skia: pure Rust, CPU,
deterministic, no system deps). paint_dom lays out the DOM and fills
each element's border box with its parsed background-color over a white
page, in tree order so descendants paint over ancestors.
Style parsing now also extracts background-color (hex #rgb/#rgba/
later enhancements.
getBoundingClientRect, offsetWidth/Height, and offsetTop/Left now read
real box geometry from the obscura-render layout cache when the render
feature is compiled in. elementFromPoint inherits correct hit-testing
because it already delegates to getBoundingClientRect per element.
Adds a render feature on obscura-js (propagated through obscura-browser
and obscura-cli), a lazily-computed layout cache and viewport in
ObscuraState (feature-gated, cleared on navigation), and an
op_layout_geometry op. bootstrap.js probes the op with typeof, so the
default scraping build is unchanged and falls through to the synthetic
rect.
With --features render, block siblings stack and flex children place
horizontally at correct positions, and elementFromPoint resolves the
right element. Default build returns the synthetic rect unchanged.
Obstacle course 33/33; obscura-js unit failures identical to main.
Walk a live DomTree, compute each element's style (tag UA defaults plus
inline style), build a taffy layout tree, and return border-box geometry
keyed by NodeId. Block/flex structure, explicit sizes, and the box model
are correct; text nodes do not yet contribute to size (inline/text
layout lands with the paint phase).
This completes the layout core: a real DOM now produces real geometry,
pure Rust, behind the opt-in render crate. JS exposure is next.
Parse inline style attributes into the layout-relevant subset of
LayoutStyle: display, width/height, margin, padding, and border width,
including box shorthands (1-4 values) and per-side longhands. !important
is stripped; auto and percentages leave the size unset for phase 1.
Layered on a small built-in UA default sheet. A compact hand-rolled
tokenizer handles inline attributes without a cssparser dependency; a
real cascade can harden it later.
New optional crate obscura-render, the scoped render layer for Obscura.
Phase 1 adds the layout core: a LayoutNode tree plus a viewport is laid
out with taffy (pure Rust) and border-box geometry is returned per node,
mirroring the input tree.
The crate is a workspace member but not yet a dependency of any other
crate, so the default scraping build is unchanged. Geometry-from-DOM,
JS integration, text, paint, and screenshot capture land in later
phases.
Unit tests cover block stacking, flex row layout, and padding.
The template.content bridge (#463) routed every element through
content_source(), which called get_node().clone() to read the Copy
template_contents field. That deep-cloned each element's Node (its attrs
Vec plus a String per attribute) on every innerHTML/outerHTML/dump-html
serialization, once per non-void element.
template_contents is already destructured from the node in the serialize
loop, so read it there directly. content_source() (inner_html path) now
reads it through with_node() by reference. Serialization output is
byte-identical; ~10% faster on serialization-heavy pages.